Preview of new tutorial | Convert 3D Objects to Particles | Cinema 4D + After Effects

Convert 3D Objects to Particles Tutorial | Cinema 4D + After Effects

Convert 3D Objects to Particles | Cinema 4D + After Effects CINEMA 4D is a 3D modeling, animation and rendering application developed by MAXON Computer GmbH in Germany. It is capable of procedural and polygonal/subd modeling, animating, lighting, texturing, rendering, and common features found in 3D modelling applications. Four variants are currently available from MAXON: a core CINEMA 4D ‘Prime’ application, a ‘Broadcast’ version with additional motion-graphics features, ‘Visualize’ which adds functions for architectural design and ‘Studio’, which includes all modules. 2014 saw the release of a 5th variant, “Lite”, which comes packaged with Adobe After Effects Creative Cloud 2014, and acts as an introductory version, with many features withheld. This is part of a new partnership between the two companies, where a new, MAXON produced plug-in called CINEWARE, allows any variant to create a seamless workflow with After Effects. The “Lite” variant is dependent on After Effects CC, needing the latter application running to launch, and is only sold as a package component included with AE CC 2014 through Adobe. Initially, CINEMA 4D was developed for Amiga computers in the early 1990s, and the first three versions of the program were available exclusively for that platform. With v4, however, MAXON began to develop the program for Windows and Macintosh computers as well, citing the wish to reach a wider audience and the growing instability of the Amiga market following Commodore’s bankruptcy. Modules Up until Release 11.5, Cinema 4D had a modular approach to the application, with the ability to expand upon the core application with various modules. This ended with Release 12, though the functionality of these modules remains in the various flavors of Cinema 4D (Prime, Broadcast, Visualize, Studio) The old modules were: Advanced Render (global illumination/HDRI, caustics, ambient occlusion and sky simulation) BodyPaint 3D (direct painting on UVW meshes; now included in the core. In essence Cinema 4D Core/Prime and the BodyPaint 3D products are identical. The only difference between the two is the splash screen that is shown at startup and the default user interface.) Dynamics (for simulating soft body and rigid body dynamics) Hair (simulates hair, fur, grass, etc.) MOCCA (character animation and cloth simulation) MoGraph (Motion Graphics procedural modelling and animation toolset) NET Render (to render animations over a TCP/IP network in render farms) PyroCluster (simulation of smoke and fire effects) With CINEMA 4D R10, the module PyroCluster became integrated in the Advanced Render module Sketch & Toon (tools for cel shading, cartoons and technical drawings) Thinking Particles (enhanced particle system based on nodes) Xpresso (is not and never has been a module, it is a core functionality) As of Release 13, Cinema 4D comes in 4 components: Prime (the core application) Broadcast (adds MoGraph2) Visualize (adds Virtual Walkthrough, Advanced Render, Sky, Sketch and Toon, data exchange, camera matching) Studio (the complete package)

Preview of new tutorial | Convert 3D Objects to Particles | Cinema 4D + After Effects

Preview of new tutorial | Convert 3D Objects to Particles | Cinema 4D + After Effects

Preview new tutorial | Convert 3D Objects to Particles | Cinema 4D + After Effects CINEMA 4D is a 3D modeling, animation and rendering application developed by MAXON Computer GmbH in Germany. It is capable of procedural and polygonal/subd modeling, animating, lighting, texturing, rendering, and common features found in 3D modelling applications. Four variants are currently available from MAXON: a core CINEMA 4D ‘Prime’ application, a ‘Broadcast’ version with additional motion-graphics features, ‘Visualize’ which adds functions for architectural design and ‘Studio’, which includes all modules. 2014 saw the release of a 5th variant, “Lite”, which comes packaged with Adobe After Effects Creative Cloud 2014, and acts as an introductory version, with many features withheld. This is part of a new partnership between the two companies, where a new, MAXON produced plug-in called CINEWARE, allows any variant to create a seamless workflow with After Effects. The “Lite” variant is dependent on After Effects CC, needing the latter application running to launch, and is only sold as a package component included with AE CC 2014 through Adobe. Initially, CINEMA 4D was developed for Amiga computers in the early 1990s, and the first three versions of the program were available exclusively for that platform. With v4, however, MAXON began to develop the program for Windows and Macintosh computers as well, citing the wish to reach a wider audience and the growing instability of the Amiga market following Commodore’s bankruptcy. Modules Up until Release 11.5, Cinema 4D had a modular approach to the application, with the ability to expand upon the core application with various modules. This ended with Release 12, though the functionality of these modules remains in the various flavors of Cinema 4D (Prime, Broadcast, Visualize, Studio) The old modules were: Advanced Render (global illumination/HDRI, caustics, ambient occlusion and sky simulation) BodyPaint 3D (direct painting on UVW meshes; now included in the core. In essence Cinema 4D Core/Prime and the BodyPaint 3D products are identical. The only difference between the two is the splash screen that is shown at startup and the default user interface.) Dynamics (for simulating soft body and rigid body dynamics) Hair (simulates hair, fur, grass, etc.) MOCCA (character animation and cloth simulation) MoGraph (Motion Graphics procedural modelling and animation toolset) NET Render (to render animations over a TCP/IP network in render farms) PyroCluster (simulation of smoke and fire effects) With CINEMA 4D R10, the module PyroCluster became integrated in the Advanced Render module Sketch & Toon (tools for cel shading, cartoons and technical drawings) Thinking Particles (enhanced particle system based on nodes) Xpresso (is not and never has been a module, it is a core functionality) As of Release 13, Cinema 4D comes in 4 components: Prime (the core application) Broadcast (adds MoGraph2) Visualize (adds Virtual Walkthrough, Advanced Render, Sky, Sketch and Toon, data exchange, camera matching) Studio (the complete package)

Global Illumination , Luminance | Cinema 4D

Global Illumination , Luminance | Cinema 4D

CINEMA 4D is a 3D modeling, animation and rendering application developed by MAXON Computer GmbH in Germany. It is capable of procedural and polygonal/subd modeling, animating, lighting, texturing, rendering, and common features found in 3D modelling applications. Four variants are currently available from MAXON: a core CINEMA 4D ‘Prime’ application, a ‘Broadcast’ version with additional motion-graphics features, ‘Visualize’ which adds functions for architectural design and ‘Studio’, which includes all modules. 2014 saw the release of a 5th variant, “Lite”, which comes packaged with Adobe After Effects Creative Cloud 2014, and acts as an introductory version, with many features withheld. This is part of a new partnership between the two companies, where a new, MAXON produced plug-in called CINEWARE, allows any variant to create a seamless workflow with After Effects. The “Lite” variant is dependent on After Effects CC, needing the latter application running to launch, and is only sold as a package component included with AE CC 2014 through Adobe. Initially, CINEMA 4D was developed for Amiga computers in the early 1990s, and the first three versions of the program were available exclusively for that platform. With v4, however, MAXON began to develop the program for Windows and Macintosh computers as well, citing the wish to reach a wider audience and the growing instability of the Amiga market following Commodore’s bankruptcy. Modules Up until Release 11.5, Cinema 4D had a modular approach to the application, with the ability to expand upon the core application with various modules. This ended with Release 12, though the functionality of these modules remains in the various flavors of Cinema 4D (Prime, Broadcast, Visualize, Studio) The old modules were: Advanced Render (global illumination/HDRI, caustics, ambient occlusion and sky simulation) BodyPaint 3D (direct painting on UVW meshes; now included in the core. In essence Cinema 4D Core/Prime and the BodyPaint 3D products are identical. The only difference between the two is the splash screen that is shown at startup and the default user interface.) Dynamics (for simulating soft body and rigid body dynamics) Hair (simulates hair, fur, grass, etc.) MOCCA (character animation and cloth simulation) MoGraph (Motion Graphics procedural modelling and animation toolset) NET Render (to render animations over a TCP/IP network in render farms) PyroCluster (simulation of smoke and fire effects) With CINEMA 4D R10, the module PyroCluster became integrated in the Advanced Render module Sketch & Toon (tools for cel shading, cartoons and technical drawings) Thinking Particles (enhanced particle system based on nodes) Xpresso (is not and never has been a module, it is a core functionality) As of Release 13, Cinema 4D comes in 4 components: Prime (the core application) Broadcast (adds MoGraph2) Visualize (adds Virtual Walkthrough, Advanced Render, Sky, Sketch and Toon, data exchange, camera matching) Studio (the complete package)

Convert 2D Vector to 3D | Cinema 4D + Photoshop

Convert 2D Vector to 3D | Cinema 4D + Photoshop

CINEMA 4D is a 3D modeling, animation and rendering application developed by MAXON Computer GmbH in Germany. It is capable of procedural and polygonal/subd modeling, animating, lighting, texturing, rendering, and common features found in 3D modelling applications. Four variants are currently available from MAXON: a core CINEMA 4D ‘Prime’ application, a ‘Broadcast’ version with additional motion-graphics features, ‘Visualize’ which adds functions for architectural design and ‘Studio’, which includes all modules. 2014 saw the release of a 5th variant, “Lite”, which comes packaged with Adobe After Effects Creative Cloud 2014, and acts as an introductory version, with many features withheld. This is part of a new partnership between the two companies, where a new, MAXON produced plug-in called CINEWARE, allows any variant to create a seamless workflow with After Effects. The “Lite” variant is dependent on After Effects CC, needing the latter application running to launch, and is only sold as a package component included with AE CC 2014 through Adobe. Initially, CINEMA 4D was developed for Amiga computers in the early 1990s, and the first three versions of the program were available exclusively for that platform. With v4, however, MAXON began to develop the program for Windows and Macintosh computers as well, citing the wish to reach a wider audience and the growing instability of the Amiga market following Commodore’s bankruptcy. Modules Up until Release 11.5, Cinema 4D had a modular approach to the application, with the ability to expand upon the core application with various modules. This ended with Release 12, though the functionality of these modules remains in the various flavors of Cinema 4D (Prime, Broadcast, Visualize, Studio) The old modules were: Advanced Render (global illumination/HDRI, caustics, ambient occlusion and sky simulation) BodyPaint 3D (direct painting on UVW meshes; now included in the core. In essence Cinema 4D Core/Prime and the BodyPaint 3D products are identical. The only difference between the two is the splash screen that is shown at startup and the default user interface.) Dynamics (for simulating soft body and rigid body dynamics) Hair (simulates hair, fur, grass, etc.) MOCCA (character animation and cloth simulation) MoGraph (Motion Graphics procedural modelling and animation toolset) NET Render (to render animations over a TCP/IP network in render farms) PyroCluster (simulation of smoke and fire effects) With CINEMA 4D R10, the module PyroCluster became integrated in the Advanced Render module Sketch & Toon (tools for cel shading, cartoons and technical drawings) Thinking Particles (enhanced particle system based on nodes) Xpresso (is not and never has been a module, it is a core functionality) As of Release 13, Cinema 4D comes in 4 components: Prime (the core application) Broadcast (adds MoGraph2) Visualize (adds Virtual Walkthrough, Advanced Render, Sky, Sketch and Toon, data exchange, camera matching) Studio (the complete package

Tutorial RealFlow+Cinema 4d+After Effects | Gold liquid

Tutorial RealFlow+Cinema 4d+After Effects | Gold liquid

Create Animation with RealFlow + Cinema 4D + AE RealFlow is a fluid and dynamics simulation tool for the 3D and visual effects industry, developed by Next Limit Technologies in Madrid, Spain. This stand-alone application can be used in conjunction with other 3D programs to simulate fluids, water surfaces, fluid-solid interactions, rigid bodies, soft bodies and meshes. In 2008, the Next Limit Technologies was awarded a Technical Achievement Award by the Academy of Motion Picture Arts and Sciences for their development of the RealFlow software and its contribution to the production of motion pictures.[1] In 2015, Next Limit Technologies announced the upcoming release of RealFlow Core for Cinema 4D. Overview : RealFlow technology uses particle based simulations.[3] These particles can be influenced in various ways by point-based nodes (daemons) which can do various tasks such as simulate gravity or recreate the vortex-like motion of a tornado. RealFlow can also simulate soft and rigid body collisions and interactions. The inclusion of Python scripting and C++ plug-ins allows users to program their own tools to improve RealFlow capabilities, adding control to most aspects of the RealFlow workflow including batch runs, events, daemons, waves and fluids. The RealFlow Renderkit (RFRK)[4] is a set of tools designed to facilitate the rendering of fluids. The RFRK enables the generation of procedural geometry at render time and the rendering of individual fluid particles. With this interface, fluids can also be rendered as foam and spray.[5] On July 30th, 2015 RealFlow 2015 was released to the public. The main features in this major release include: • An increase in the quality of simulations. • New DYVERSO solvers and GPU acceleration. • Direct-to-render feature using Maxwell Render™. • Enhanced User Interface • More controllabitlity: new splines nodes, text tools, daemons falloff, crown daemon, and spreadsheets • DYVERSO solvers and rapid OpenVDB meshing speed up simulation times by 10x. Features : RealFlow • Particle based solver (liquid, gas, elastic and particles) • Interaction bitmaps • Custom particle behaviour • UV data and weight maps • UV texture mapping • Automatic mesh generator • Force fields • Python / C++ plugins • Direct-to-render feature • OpenVDB meshing Hybrido • Hybrid fluid solver technology to simulate large bodies of water with secondary effects such as splashes, foam, and mist Caronte • Rigid/soft body dynamics solver • Mix animation and dynamics RealWave • Physically accurate water surfaces Python scripting / C++ plugins • Daemons • Waves • Fluids • Events • Batch runs Dyverso Solvers • Drastic speed-up on simulations • Smooth layered meshes,